James Denselow
LONDON: The unveiling of the Apple Vision Pro VR in June has the gaming world talking again as to whether we are now officially in the era of spatial computing. Already about 10 percent of Americans use a virtual reality headset at least once a month, according to data firm Insider Intelligence. Are we soon going to say goodbye to consoles and sitting in front of televisions or tablets to be replaced by headsets and virtual worlds as part of this new level of experiential gaming?
This year, Sony released the PlayStation VR2, their second generation of virtual reality hardware. The technology upgrade sees the headset capable of 2,000 x 2,040 pixels-per-eye resolution, OLED panels with refresh rates up to 120Hz and a direct link to the extra power of the PlayStation 5 itself.
Note the headset requires a physical connection to the console, which is sometimes an annoyance, and the battery life for the controllers isn’t great nor are their levels of haptic feedback.
However, all this new spec comes at a cost that isn’t cheap with a price tag of $549, more than the console itself. That said, accepting it as a luxury item aside, it is simple to set up with an intuitive menu that allows you to navigate options and the PS5 homepage.